Apr 18, 2024  
2017-2018 Undergraduate Catalog 
    
2017-2018 Undergraduate Catalog [ARCHIVED CATALOG]

CSC 425 Computer Graphics and Games

4 Credit(s)
This course covers fundamental principles and applications underlying computer graphics and computer games.  The course presents key aspects of computer graphics including graphics pipeline, scene graphics, 2D/3D geometric objects and transformations, viewing, shading, and modeling.  Topics related to computer game development, include game engines, animation, behavior and interaction.  The course will also introduce basic concepts of collision detection, illumination, game design and implementation, and will emphasize the application of the topics in game-related computer graphics programming projects with the use of graphics libraries and game engines and tool kits.  Three lecture hours and three hours of scheduled laboratory time per week, plus programming work outside of class.
Prerequisites: MAT108  or MAT110  or any MAT course numbered 208 or above, plus CSC260 .